Tuesday, February 24, 2009

Blog 5 - Alternative Game Concept

1) The game I am making at the moment is a Stealth/Action Adventure game where the main character has to uncover clues and use stealth to get past the enemy and find what he is looking for. It is set in an enemy base/bunker and it contains a lot of dark colours. There is a wide range of items and weapons that can be found and used to help the player complete the mission.

2) The challenges that I have overcome are firstly the engine that I am using is quite limited (AGS) so there is a limit to what you can do on it. For example you can't have 3D HD Graphics and FMV Cut-Scenes. Another problem I had was with the sprites. AGS gives you a default sprite for the characters you want to put in the game, and there is a different sprite for each action the character does. So, to change the colours of the character (hair, attire etc) you have to edit them one at a time. This is a very tedious process. This has made me better at designing characters and editing sprites though. The same goes for creating levels, walkways and interactions. It is very limited and you might not always get the result that you want.

3) Another game concept that I came up with was to make a Maze/Puzzle game. It would be an entirely different structured game from the Stealth game because the sprites would be easier to make as there would be no characters, the levels could all link up through a main interface which AGS can help you with, it would be entirely 2D so you don't have to change views of the camera. The only difficult part would be the players scoring and advancing of the levels and difficulty of the game.

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